Builder Design Pattern Practice Qestions

fundamentals

Exercise 1: Basic Builder Implementation Objective: Implement a basic builder. Steps: Create a House class with attributes walls, roof, and windows. Create a HouseBuilder class with methods to set the attributes of House. Implement a build() method in HouseBuilder that returns a House instance. Demonstrate building a House object using HouseBuilder.

Exercise 2: Fluent Builder Interface Objective: Implement a builder with a fluent interface. Steps: Create a Car class with attributes engine, wheels, and color. Create a CarBuilder class with methods to set the attributes of Car. Implement the methods in CarBuilder to return the builder itself for method chaining. Demonstrate building a Car object using the fluent interface.

Exercise 3: Director in Builder Pattern Objective: Use a director to manage the construction process. Steps: Create a Computer class with attributes CPU, RAM, storage, and graphicsCard. Create a ComputerBuilder class with methods to set the attributes of Computer. Create a Director class with methods to construct different types of computers (e.g., gaming computer, office computer). Demonstrate building different types of computers using the Director.

Exercise 4: Immutable Objects with Builder Pattern Objective: Implement the builder pattern for creating immutable objects. Steps: Create an immutable Person class with attributes firstName, lastName, age, and address. Create a PersonBuilder class to set the attributes of Person. Ensure the Person class has private final fields and no setters. Demonstrate creating a Person object using PersonBuilder.

Exercise 5: Nested Builders Objective: Implement nested builders for complex objects. Steps: Create a House class with an inner class Garden and attributes walls, roof, and garden. Create a HouseBuilder class with methods to set the attributes of House. Create a nested GardenBuilder class inside HouseBuilder to build the Garden object. Demonstrate building a House object with a nested Garden using the builders.

Exercise 6: Copy Builder Objective: Implement a builder that can copy attributes from an existing object. Steps: Create a Book class with attributes title, author, pages, and publisher. Create a BookBuilder class with methods to set the attributes of Book. Implement a method from(Book book) in BookBuilder that copies the attributes from an existing Book object. Demonstrate creating a new Book object by copying attributes from an existing Book using BookBuilder.

Exercise 7: Builder Pattern with Inheritance Objective: Implement the builder pattern with inheritance. Steps: Create a base class Employee with attributes name and employeeId. Create a derived class Manager with an additional attribute department. Create a builder EmployeeBuilder to build Employee objects. Create a builder ManagerBuilder that extends EmployeeBuilder to build Manager objects. Demonstrate building Employee and Manager objects using their respective builders.